11/10/2022 0 Comments Project cars pc mercedes![]() ![]() Unlike the comparison to the AR/PR, I felt the Needle Rifle needed no changes. If you got a large gap to engage enemies in, you want the DMR over the AR. This is to ensure that the DMR remains the dominant long range non power weapon. ![]() The changes it makes are as follows:Īssault Rifle and Plasma Repeater can now headshot, and have slightly reduced bloom, This is to make it a viable option as a primary choice so player's won't always drop it in favor of the DMR or Needle Rifle, since the AR and PR can now be strong mid-short range contenders.ĭMR has significantly reduced bloom, and only becomes apparent at maximum fire rate. The Murloc Special is my personalized gameplay sandbox changes added on to the Heretic mod. As he gained more and more trust with the UNSC he would eventually come to be deployed alongside other spartan teams, until eventually he was assigned his final deployment as Noble Team's number 6. He even helped test flights for the sabre program (ever wonder why the sabre program was so highly classified? this is why). The sabre program, creating shielded, orbit capable fighters on par with covenant Seraphs, were his doing as well. Technology mimicking Covenant tech, such as energy shields for mjolnir armor, were possible thanks to this elite, and likewise was the spartans' training in Covenant Weaponry. Unable to go public with this information for fear of the ultimate power of the prophets, he fled to aid humanity with the greatest weapon of war: Information. ![]() An Elite who stumbled upon the sinister secrets of his prophets, that the divine crusade against humanity was all a sham. As the humans learned his language they also learned a story of bravery. Near the start of the Human-Covenant war, a Sangheili offering no name surrendered himself to UNSC forces. Reach hides more secrets than just its forerunner ruins and the Spartan III program. I may also create a version that makes some changes to the weapon sandbox, but as promised, the primary version of this mod will be the vanilla reach campaign. Since I'm a fan of third person, I wanted to make this in third person, but I recognize that not everyone wants a third person mod shoved in a mod that does something else they like, such as playable elite, so I made a First Person version as well. ![]() Customization doesn't work, unfortunately, so I used that to curate the elite's appearance through the course of the campaign, using the Minor armor most of the time, but donning the space armor for EVA during the Long Night of Solace, and shedding the burnt up space suit after reentering the atmosphere for Exodus, then gearing back up in the minor armor when regrouped with UNSC forces afterward. For those who want an experience closer to the developer intended Reach campaign, but playing as an elite. Unlike other elite campaign mods, like the Elite Campaign mod by Kableinstinct, this mod is much simpler in nature. This decision is also to allow more usability for the view model adjustments becoming available in the next big update for MCC. When Zedd's tool is released, the Murloc Special will be updated to be First Person, so that players can choose camera perspectives using the tool. In light of Lord Zedd's upcoming camera tool, the third person version will no longer be supported. I will not be updating this myself until official mod tools are released, and, hopefully, a system is added to allow us to easily update mods.īasic First person version of the mod now has working elite first person animations. As that is a lot of work, and will apparently need to be done every single major update to keep the mod functioning, I have decided I do not desire that kind of annoyance in my life. In order to fix it, it needs to be completely rebuilt from scratch. The CEA update caused this mod to no longer work. ![]()
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